I’ve finished reading Turn Coat. So turns out Edinburgh is the HQ of the White Council, at first this looked to be a problem. The White Council, the body that all wizards are supposed to be part of, the place where some of the most powerful people in the world are and their headquarters are in the city I was going to be using.
However necessity is the mother of innovation. There is a body of supremely powerful wizards in the town, what does this mean? Any major supernatural threat would be met with swift action, there should be little to no overt Red Court action. The Rules would be heavily enforced. It could allow for a high powered campaign with a number of the players being a member of the council; however that would limit the player choices a little.
How about something very low powered instead? Threats would be equally low powered (or at least seem that way), beneath the attention of the already stretched White Council. Indeed the White Council could easily be considered a threat, with the war against the Red Council anyone that DID catch their attention would be wishing otherwise. It should also be considered that the White Council having their base of operations in the city would not be common knowledge of those not big enough players in the supernatural world.
So far that gives me two things:
Refresh level – low (how low? Will have to look over the supernatural advantages to see what’s available. I want there to be the option of playing magic users and other creatures – with the possibility of growing to their full potential as the game continues)
Locations: The Hidden Halls – Who would be the Face? Whilst the Merlin or another senior council member would certainly be there the players are unlikely to ever meet them. How about Edinburgh’s Warden (Think magic police, but more Judge Dredd) or an apprentice? The Warden is a useful adversary and ally depending on the situation, but one you can’t rely on being there when you need them OR being there to help you. The apprentice would be sufficiently low powered to be of little aid in direct conflict but they could be a useful source of information and insight into the workings of the council
I also have an idea for at least one other location, something like the Vaults or Mary King’s Close as a location for a small sect of Black Court vampires. The Hidden Halls are also underground, so there could be a direct link, though I should think not as the Red Court would have taken advantage of that! Why Black Court? Because the Red and White are all over the books! Creepy underground lairs also seems to be their thing.
I’ll go over some locations and overall city concepts and aspects in my next post.